Block Breaker Miner 12+

Break the blocks‪!‬

Rollic Games

    • 4.6 • 7.1K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Break the blocks to make a city!

What’s New

Version 17.0

- performance improvements

Ratings and Reviews

4.6 out of 5
7.1K Ratings

7.1K Ratings

Microchip3 ,

Fantastic game

Game is awesome however the constant vibration feature causes the phone to heat up. Other issues being the fact that once the storage option is at a cost of 500 you are still unable to make the purchase to upgrade. Also the major jump in upgrade cost for the welling from 1k to 112k is unrealistic not to mention the fact that if you mine all the stone the banks sometimes reset any progress you had made

Major Noku ,

Half of hammer "upgrades" are DOWNgrades

I will break this down as simply as I can (and list the numbers at the bottom):

The first hammer breaks HALFWAY through ONE block. That's 1 block every two taps. The second one breaks FULLY through ONE block. That's 2 blocks every two taps. Good so far. The third one breaks HALFWAY through TWO blocks. That's... 2 blocks every two taps again. Wasting money on an upgrade that does nothing. The fourth upgrade breaks FULLY through TWO blocks. That's 4 blocks every two taps. Back on the right track. The fifth breaks HALFWAY through THREE blocks. That's 3 blocks every two taps. That's WORSE than the last one. This pattern continues (whole 3, half 4, whole 4, half 5, whole 5) and the gap gets worse and worse between the halves and the wholes. And keep in mind EACH UPGRADE IS MORE EXPENSIVE THAN THE LAST. YOU ARE PAYING MORE FOR A WORSE ITEM.

From the start, here is how many blocks you get for every TWO TAPS for each hammer (obviously you want this number to keep going UP and only half of them do that): 1, 2, 2, 4, 3, 6, 4, 8, 5, 10, 6, 12, 7, 14, 8, 16, 9, 18, 10, 20 (and so on)

Jazevangal ,

Bugs, bugs, bugs.

Not a bad concept... but unfinished.
1. The hammer which costs 5000 is not working correctly- a “full power swing” does nothing.
2. Beginning with the last building on level 2, starting construction on a bank upgrade will be wasted if you complete a mining hole. This continues into the 3rd level, when eventually even a finished bank will be reset, wasting any construction done to it. You can complete it, but then it resets when the mine shaft does, and it’s like nothing was done to that branch whatsoever.
3. If you use the “miner multiplication” at the start of a mine shaft, then return to town before completing the shaft, when you go back down into the mine, the elevator stops short, making you jump down 20-30 feet. Then the elevator drops to the correct level. This is not game breaking, but it DOES make for an odd effect. I presume this is due to the 2x/3x “power up” levels added to the shaft if you watch the ad to activate “miner multiplication”.

It’s not a bad game... but it IS nearly unplayable in the long run. Long as in just a few hours... once the cost to finish a building is more than one shaft’s worth of rock, you can bring back short loads. But eventually even that stops working. If the devs ask, I can provide screenshots and video of the above issues. Not crossing my fingers.
Will gladly re-rate if these problems are addressed. (I’m also willing to keep upgrading my tool to check the “full force” bug.)

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